gengine Wiki
Complete documentation for gengine — the AI tools plugin for Unreal Engine 5.7. Learn everything from installation to building custom MCP tools.
Getting Started Beginner
What is gengine?
Learn what gengine is, the problem it solves, and how it connects AI models to the Unreal Editor via MCP.
Installation
Install gengine into your Unreal Engine 5.7 project step by step.
Quick Start
Open the Command Center, configure your AI provider, and send your first message to the Unreal Editor in under 5 minutes.
Your First Tool Call
Understand the tool call lifecycle in gengine — from typing a message to seeing the result in your level.
Understanding MCP
Learn what the Model Context Protocol is and how gengine implements it to connect AI models to the Unreal Editor.
Web Chat Panel
Learn how to use the gengine Web Chat Panel — topic tabs, asset mentions, image paste, and provider settings.
Command Center
A complete guide to the gengine Command Center — all five tabs, what each shows, and how to use them effectively.
Provider Setup
Configure Claude, OpenAI, Ollama, LM Studio, or any OpenAI-compatible provider to power gengine's AI chat.
Licensing
gengine licensing tiers, feature comparison, activation flow, offline grace period, and the first-run wizard.
Troubleshooting
Diagnose and fix the most common gengine problems: plugin not loading, white screen, connection failures, tools not showing, and Node.js issues.
Tools & Guides Intermediate
All 97 Operations
Complete reference for every MCP tool operation across all 6 domain tools.
unreal_world
Complete reference for all 9 world and actor operations: spawn, move, delete, inspect, console commands, and viewport capture.
unreal_assets
Complete reference for all 12 asset management operations: search, inspect, create, rename, move, duplicate, delete, and save assets.
unreal_blueprints
Complete reference for all 10 Blueprint graph operations: inspect, create graphs, add variables and functions, place nodes, connect pins.
unreal_animation
Complete reference for all 8 Animation Blueprint operations: state machines, states, transitions, animations, and validation.
unreal_character
Complete reference for all 6 character operations: list characters, inspect stats, tune movement, create data assets and stat tables.
unreal_input_materials
Complete reference for all 6 input and material operations: create input actions, mapping contexts, add mappings, create and configure material instances.
Safety System
How gengine's three-tier safety model, tool annotations, input validation, and rate limiting protect your project from destructive AI operations.
Parallel Execution
How gengine's task queue works, which operations can run in parallel, and how to coordinate subagents without hitting queue limits.
Context System
How unreal_get_ue_context injects accurate UE 5.7 API documentation into the AI's context window, and when to use it.
Project Settings
Complete reference for all gengine project settings — ports, safety mode, token budget, rate limits, and auto-start behavior.