Unreal Engine AI Multitool
Develop from CLI. Automate your editor. Translate Blueprints to C++. gengine connects AI models to Unreal Engine via MCP so you can ship without leaving your terminal.
Free tier includes all tools. No credit card required.
// CLI-first Unreal development. Your terminal controls the editor.
// Spawn actors from the command line
$ claude "Spawn a directional light angled for golden hour"
→ spawn_actor: DirectionalLight at pitch=-25, yaw=210 ✓
// Translate Blueprints to production C++
$ claude "Nativize BP_HealthComponent to C++"
→ Reading BP graph: 12 nodes, 3 variables
→ Generated: HealthComponent.h, HealthComponent.cpp
→ UPROPERTY/UFUNCTION markup applied ✓
// Automate editor workflows
$ claude "Set water material to translucent blue, opacity 0.6"
→ set_material_parameters: MI_Water ✓
$ claude "Find all Prop_Rock actors and move them 100 units up"
→ get_level_actors: found 23 matches
→ move_actor: 23/23 complete ✓Full editor coverage
Six domains. Live editor state. Your AI sees what you see.
Actors & World
Spawn, move, and delete actors. Set properties, capture the viewport, read output logs, and run console commands on the live editor.
Assets
Search the asset registry, inspect dependencies, create and duplicate assets, rename, move, and manage the full asset lifecycle.
Blueprints
Create classes, wire nodes, set pin values, compile — or translate entire BP graphs to production C++ with proper UE markup.
Animation
Create state machines, add states and transitions, assign animations, set durations, batch operations, and validate Animation Blueprints.
Characters
List and inspect characters, configure movement parameters, create data assets, update stat tables, and manage character data.
Input & Materials
Create input actions and mapping contexts, build material instances, set material parameters, and wire up Enhanced Input.
Built for real workflows
Security hardened, production ready, designed for professional game development.
CLI-first development
Control the full editor from your terminal. Spawn actors, manage assets, capture screenshots — without switching windows.
Blueprint → C++
Translate BP graphs to production C++ with proper UPROPERTY/UFUNCTION markup. Stop maintaining parallel implementations.
Server-side safety
ReadOnly, Supervised, and Unrestricted modes. Destructive ops need approval. Cannot be bypassed by prompt injection.
Parallel execution
Up to 4 concurrent operations. Read-only tools fully parallel, modifying tools sequenced per-object automatically.
Built-in chat panel
Topic tabs, @asset mentions, image paste, persistent memory. Talk to your editor without leaving it.
Any AI provider
Anthropic, OpenAI, Ollama, LM Studio, or any OpenAI-compatible endpoint. Your keys, your models.
Simple, transparent pricing
All tools are free. Pro unlocks throughput and team seats.
Free
Full editor access for solo developers. No feature gates.
- All editor operations
- CLI-first development
- Blueprint → C++ translation
- Web chat panel with @ mentions
- Any AI provider (BYOK)
- 1 seat, 60 req/min
- Community support
Pro
Higher throughput and team access for professional studios.
- Everything in Free
- 5 seats
- 600 req/min
- Async task queue with priority
- Shadow git checkpoints
- Usage analytics & cost tracking
- In-editor command center
- Email support
Enterprise
Custom tools, audit trails, and SSO for large teams.
- Everything in Pro
- Unlimited seats
- Custom rate limits
- Custom MCP tools SDK
- Audit log export
- SSO / SAML
- On-premise deployment
- Priority support & SLA
All plans include the full plugin, MCP bridge, and web panel. You bring your own AI provider.
Start building from your terminal
Install the plugin, connect your AI provider, and control Unreal from the command line. Free tier includes all tools.
Made by Engines of Creation